
3 pixels worked for me with this texture, as it's a fairly low quality texture. I assume you know this, but also make sure to use Dyntopo. I sculpted, and the image changed the way that the brush (I used the default SculptDraw brush) removed/added pieces to the mesh. I selected Image or Movie for the type of texture. I made sure that was selected and as well. Then I moved over to the Properties panel, and more specifically, to the Textures tab. I named the texture 'Tex' to make it easily recognizable. I keyed T to open the tools bar and from there went to Tools > Texture > + New. The way I did discover was to take an image (I chose a bark texture specifically for sculpting from ).įrom here, I went into Blender and to Sculpt Mode. I do not believe that you can import them as an entire folder, but I would do more research before you take my word for it. I switched over to an answer to give a, well, answer. Note though that if file with imported brushes will be moved somewhere (or texture file will change its location) you'll need to provide it with textures in order Blender to find them.

Adjust its settings (in particular, change its name for something recognizable).

blend files (objects / meshes / materials etc.). Sculpt and Texture Paint brushes can be imported as any other thing you might want to import/export between.
